#
# python-bluetooth-mesh - Bluetooth Mesh for Python
#
# Copyright (C) 2019 SILVAIR sp. z o.o.
#
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#
#
from enum import IntEnum
from construct import (
Array,
ExprValidator,
GreedyRange,
Int8ul,
Int16ul,
Struct,
obj_,
this,
)
from bluetooth_mesh.messages.generics import (
Delay,
TransitionTime,
TransitionTimeAdapter,
)
from bluetooth_mesh.messages.util import EnumAdapter
from bluetooth_mesh.messages.util import EnumSwitch as Switch
from bluetooth_mesh.messages.util import NamedSelect, Opcode, SwitchStruct
[docs]class SceneOpcode(IntEnum):
SCENE_GET = 0x8241
SCENE_RECALL = 0x8242
SCENE_RECALL_UNACKNOWLEDGED = 0x8243
SCENE_STATUS = 0x5E
SCENE_REGISTER_GET = 0x8244
SCENE_REGISTER_STATUS = 0x8245
SCENE_STORE = 0x8246
SCENE_STORE_UNACKNOWLEDGED = 0x8247
SCENE_DELETE = 0x829E
SCENE_DELETE_UNACKNOWLEDGED = 0x829F
class SceneStatusCode(IntEnum):
SUCCESS = 0x00
SCENE_REGISTER_FULL = 0x01
SCENE_NOT_FOUND = 0x02
# fmt: off
SceneGet = Struct()
SceneRecallMinimal = Struct(
"scene_number" / ExprValidator(Int16ul, obj_ > 0),
"tid" / Int8ul,
)
SceneRecallWithTransition = Struct(
"scene_number" / ExprValidator(Int16ul, obj_ > 0),
"tid" / Int8ul,
"transition_time" / TransitionTimeAdapter(TransitionTime, allow_unknown=False),
"delay" / Delay(Int8ul),
)
SceneRecall = NamedSelect(
optional=SceneRecallWithTransition,
minimal=SceneRecallMinimal
)
SceneStatusMinimal = Struct(
"status_code" / EnumAdapter(Int8ul, SceneStatusCode),
"current_scene" / Int16ul
)
SceneStatusWithTargetScene = Struct(
"status_code" / EnumAdapter(Int8ul, SceneStatusCode),
"current_scene" / Int16ul,
"target_scene" / Int16ul,
"remaining_time" / TransitionTimeAdapter(TransitionTime, allow_unknown=False),
)
SceneStatus = NamedSelect(
optional=SceneStatusWithTargetScene,
minimal=SceneStatusMinimal
)
SceneRegisterGet = Struct()
SceneRegisterStatus = Struct(
"status_code" / EnumAdapter(Int8ul, SceneStatusCode),
"current_scene" / Int16ul,
"scenes" / GreedyRange(Int16ul)
)
SceneSetupWithValidation = Struct(
"scene_number" / ExprValidator(Int16ul, obj_ > 0),
)
SceneSetup = Struct(
"scene_number" / Int16ul
)
SceneMessage = SwitchStruct(
"opcode" / Opcode(SceneOpcode),
"params" / Switch(
this.opcode,
{
SceneOpcode.SCENE_GET: SceneGet,
SceneOpcode.SCENE_RECALL: SceneRecall,
SceneOpcode.SCENE_RECALL_UNACKNOWLEDGED: SceneRecall,
SceneOpcode.SCENE_STATUS: SceneStatus,
SceneOpcode.SCENE_REGISTER_GET: SceneRegisterGet,
SceneOpcode.SCENE_REGISTER_STATUS: SceneRegisterStatus,
SceneOpcode.SCENE_STORE: SceneSetupWithValidation,
SceneOpcode.SCENE_STORE_UNACKNOWLEDGED: SceneSetupWithValidation,
SceneOpcode.SCENE_DELETE: SceneSetup,
SceneOpcode.SCENE_DELETE_UNACKNOWLEDGED: SceneSetup,
}
)
)
# fmt: on